Europe's Largest
Game AI Conference.

Two days of in-depth, no-hype talks on the AI driving today’s biggest games. Built by practitioners, vetted by an editorial board, attended by the people shipping the systems behind the scenes.

Dates

12 — 13 Nov 2026

Venue

Central London

500+

Expected attendees in 2026

2

Days, two parallel tracks

170+

Companies represented in 2025

55%

Senior game AI professionals

Microsoft Research Sony AI Unity Epic Games Creative Assembly Splash Damage CD Projekt Red Guerrilla EA Saber Interactive
Microsoft Research Sony AI Unity Epic Games Creative Assembly Splash Damage CD Projekt Red Guerrilla EA Saber Interactive

500+

Expected attendees in 2026

2

Days, two parallel tracks

170+

Companies represented in 2025

55%

Senior game AI professionals

Early bird now open.

[ 02 / 08 ]
All tickets include both days, recordings, lunch, and the attendee social.

Student

EARLY BIRD

For full-time students and those in unwaged academic positions. Self-certified at checkout.

£99

+ VAT

Indie

EARLY BIRD

EARLY BIRD

EARLY BIRD

For studios and teams under 25 people. Self-certified at checkout.
 

£149

£249
+ VAT

Industry

For game developers and AI practitioners at studios of any size.
 

£249

£449
+ VAT

ProfessionaL

For technology vendors, tool providers, and non-developer industry professionals.
 

£349

£549
+ VAT

Early bird · Ends 30 Jun 2026

Get your ticket.

All passes are sold via Ticket Tailor. Select the right tier at checkout — early bird pricing is applied automatically.

Tickets sold via Ticket Tailor · Secure checkout

The biggest names in games.

Every talk is mentored by our editorial board — no marketing, no hype, just engineers and researchers showing you how it actually works.

[ 03 / 07 ]
First wave announced. Full lineup drops in July.

Juan David Hincapie-Ramos

Google

Eric Jacopin

Hawkswell Studios

Bram Ridder

Kythera

James Kwan

Creative Assembly

Miguel Lopez-Bachiller

Creative Assembly

Richard Kogelnig

Havok

Got something worth sharing?

Every submission goes through our editorial board — we vet for technical depth, originality, and practical insight. If we think your talk can be stronger, we’ll work with you to get it there.
[ 04 / 08 ]
Submit a talk · 2026

Apply to speak.

Fill in a short form: your talk title, a 300-word abstract, and a brief bio. We review on a rolling basis and aim to get back to you within 3 weeks.

Submit a talk · 2026

31 July 2026

Or email contact@aiandgamesconference.com with your abstract

Two tracks. Two days. Zero filler.

[ 04 / 08 ]
09:00

Registration & Coffee

Foyer
09:30

Opening Keynote: The Next Decade of Game AI

Tommy Thompson · AI and Games
Main Hall
10:15

Behaviour Trees vs Utility AI in Production

Lena Brandt · CD Projekt Red
Hall A
11:00

Learned Animation: A Research-to-Shipping Pipeline

Dr. Aiden Park · Microsoft Research
Hall B
11:45

Networking Break

Expo Floor
12:15

Crowd Simulation at AAA Scale

Hiroshi Tanaka · Sony AI
Hall A
13:00

Lunch & Expo

Expo Floor
14:15

Designing NPC Personalities That Feel Alive

Marcus Reeve · EA Sports
Hall A
15:00

Reinforcement Learning for Racing Games

Dr. Mira Okonkwo · Guerrilla
Hall B
17:30

Closing Remarks & Attendee Social

Main Hall
09:30

Opening Keynote: The Next Decade of Game AI

Tommy Thompson · AI and Games
Main Hall
09:30

Opening Keynote: The Next Decade of Game AI

Tommy Thompson · AI and Games
Main Hall
09:30

Behaviour Trees vs Utility AI in Production

Tommy Thompson · AI and Games
Main Hall
09:00

Registration & Coffee

Foyer
09:30

Opening Keynote: The Next Decade of Game AI

Tommy Thompson · AI and Games
Main Hall
09:00

Registration & Coffee

Foyer
09:30

Opening Keynote: The Next Decade of Game AI

Tommy Thompson · AI and Games
Main Hall
09:00

Registration & Coffee

Foyer
09:00

Registration & Coffee

Foyer
09:30

Opening Keynote: The Next Decade of Game AI

Tommy Thompson · AI and Games
Main Hall
10:15

Behaviour Trees vs Utility AI in Production

Lena Brandt · CD Projekt Red
Hall A
11:00

Learned Animation: A Research-to-Shipping Pipeline

Dr. Aiden Park · Microsoft Research
Main Hall
09:00

Registration & Coffee

Foyer
09:30

Opening Keynote: The Next Decade of Game AI

Tommy Thompson · AI and Games
Main Hall
09:00

Registration & Coffee

Foyer
09:30

Opening Keynote: The Next Decade of Game AI

Tommy Thompson · AI and Games
Main Hall
09:30

Opening Keynote: The Next Decade of Game AI

Tommy Thompson · AI and Games
Main Hall
09:00

Registration & Coffee

Foyer
09:00

Registration & Coffee

Foyer
09:30

Opening Keynote: The Next Decade of Game AI

Tommy Thompson · AI and Games
Main Hall
09:30

Opening Keynote: The Next Decade of Game AI

Tommy Thompson · AI and Games
Main Hall
09:30

Opening Keynote: The Next Decade of Game AI

Tommy Thompson · AI and Games
Main Hall
09:00

Registration & Coffee

Foyer
09:30

Opening Keynote: The Next Decade of Game AI

Tommy Thompson · AI and Games
Main Hall
09:00

Registration & Coffee

Foyer
09:30

Opening Keynote: The Next Decade of Game AI

Tommy Thompson · AI and Games
Main Hall
09:30

Opening Keynote: The Next Decade of Game AI

Tommy Thompson · AI and Games
Main Hall
09:00

Registration & Coffee

Foyer
09:00

Registration & Coffee

Foyer
09:30

Opening Keynote: The Next Decade of Game AI

Tommy Thompson · AI and Games
Main Hall
09:30

Opening Keynote: The Next Decade of Game AI

Tommy Thompson · AI and Games
Main Hall
09:30

Opening Keynote: The Next Decade of Game AI

Tommy Thompson · AI and Games
Main Hall
09:00

Registration & Coffee

Foyer
09:30

Opening Keynote: The Next Decade of Game AI

Tommy Thompson · AI and Games
Main Hall
09:00

Registration & Coffee

Foyer
09:30

Opening Keynote: The Next Decade of Game AI

Tommy Thompson · AI and Games
Main Hall
09:30

Opening Keynote: The Next Decade of Game AI

Tommy Thompson · AI and Games
Main Hall
09:00

Registration & Coffee

Foyer
09:00

Registration & Coffee

Foyer
09:30

Opening Keynote: The Next Decade of Game AI

Tommy Thompson · AI and Games
Main Hall
09:30

Opening Keynote: The Next Decade of Game AI

Tommy Thompson · AI and Games
Main Hall
09:30

Opening Keynote: The Next Decade of Game AI

Tommy Thompson · AI and Games
Main Hall
09:00

Registration & Coffee

Foyer
09:30

Opening Keynote: The Next Decade of Game AI

Tommy Thompson · AI and Games
Main Hall
09:00

Registration & Coffee

Foyer
09:30

Opening Keynote: The Next Decade of Game AI

Tommy Thompson · AI and Games
Main Hall
09:30

Opening Keynote: The Next Decade of Game AI

Tommy Thompson · AI and Games
Main Hall
09:00

Registration & Coffee

Foyer

A new home in Central London.

[ 06 / 08 ]

Built for conversation.

We’ve moved to a larger Central London venue in response to feedback from our community, with two main halls, a dedicated expo floor, and breakout space designed for the conversations that happen between talks.
Capacity

500 attendees

Expo floor

Open both days

Catering

Lunch + breaks included

Tracks

2 parallel

Travel

Step from the Tube

Accessibility

Step-free throughout

Backed by the studios shipping it.

[ 07 / 08 ]
Want your logo here? · Download the partnership pack

Questions, answered.

Couldn’t find what you’re looking for? Email us at hello@aiandgamesconference.com and we’ll get back to you within 48 hours.
[ 08 / 08 ]

This policy applies to all participants of events organised or hosted by Game AI Events CIC — both in person and virtual. It also extends to all members of the organisational team.

Early bird pricing closes at 23:59 BST on 30 June 2026, or sooner if we sell out of early-bird seats. We sold out our 2025 early-bird allocation three weeks early, so we’d recommend not waiting.

Yes. We hold a limited number of heavily discounted seats for students, unwaged researchers, and underrepresented voices in game AI. Apply via the link under the ticket grid; decisions are made on a rolling basis.

Every talk on both days is recorded. Recordings are released a few months after the event via our channels — free for ticket-holders, and eventually openly accessible to the global community.

We have a limited number of partnership slots at each tier. Download our 2026 partnership pack for the full breakdown of what’s available and pricing, or get in touch directly.

Tickets are fully refundable up to 60 days before the event. Within 60 days, tickets are transferable to a colleague at no charge — just email us with the new attendee’s details.

Built by the community.

The AI and Games Conference returns for 2026 as we continue our efforts to provide a high-quality venue for professionals across the games industry to learn, network, and discuss applications of artificial intelligence for video games.

Our inaugural outing proved to be a great success, with a strong turnout and well-received programme. For 2025 we expanded our remit with a two-day event comprised of multiple tracks — and for 2026 we’re growing further, moving to a new Central London venue to accommodate a growing community.

You will hear from the leading minds in the sector on emerging trends, post-mortems, research breakthroughs, and broader business developments. Our expanded floorspace provides more opportunities for networking, business engagements, and demonstrating new and upcoming tools and projects.

Game AI Events CIC — the AI and Games Conference is organised by a UK-based community interest company that seeks to provide accessible, high-quality events for the game AI community worldwide.
[ 08 / 08 ]

Sally Kevan

TVG Events

Sally joins the team with decades of experience in event planning and logistics. She has run large-scale international events over five continents. She’s calm in a crisis, always patiently waiting for the drama to show its face so that she can pull on her experience and come up with a solution, fast.

Matthias Siemonsmeier

Splash Damage

Matthias is the head of AI at Splash Damage, and has worked as a programmer on titles including ‘Sacred 3’, ‘Portal Knights’, and was the AI lead on ‘Gears Tactics’.

George E. Osborn

Half-Space Consulting

George is the creator of Video Games Industry Memo and founder of Half-Space Consulting: a strategic consultancy that supports businesses as they seek to work within the video games industry.

Dr Gabriel Robert

Final Strike Games

Gabriel Robert has worked in Game AI since 1999 on titles such as Top Spin, Ghost Recon, and Assassin’s Creed. After earning his PhD in 2005, he focused on bridging academic research and production. Formerly a lead R&D Developer at Ubisoft La Forge, he now works on in-game AI at Final Strike Games.

Duygu Çakmak

Creative Assembly

Duygu Cakmak is the R&D Director at Creative Assembly for the BAFTA award-winning Total War series. She oversees the R&D strategy and direction for the franchise. She joined Creative Assembly in 2015 as an AI programmer and after this, she moved into a Project Technical Director role.

Alan Zucconi

Goldsmiths, University of London

Alan Zucconi is a Senior Lecturer, author and a passionate developer focused on the field of education. As a Science Communicator he is investigating the impact that AI has on society, from deepfakes to algorithmic bias. He currently works at Goldsmiths, University of London as Director of Postgraduate Studies, where he also directs the MA/MSc Computer Games programmes.

Dr Tommy Thompson

AI and Games

Tommy consults with games studios and tech companies around the world on how to utilise AI in their projects: providing development support, consultancy, and professional training services on artificial intelligence in the video games.

With 20 years experience in AI for video games, Tommy has become a trusted voice in the game AI community as he acts as a public speaker, science communicator, and industry advocate. His successful YouTube series ‘AI and Games’, has accrued millions of views since it began in 2014.

Shraddha Gupta

AI and Games

Shraddha is a marketing and advertising strategist with 10+ years of experience designing and delivering tailored solutions that drive measurable business outcomes – working with the likes of Viacom, Twitter and more recently in gaming with modl.ai.

A safe space for everyone.

Game AI Events CIC is committed to providing a harassment-free, inclusive event for all participants, regardless of gender, sexual orientation, disability, physical appearance, race, nationality or belief. The following code applies to all in-person and virtual events we organise.

This policy applies to all participants of events organised or hosted by Game AI Events CIC — both in person and virtual. It also extends to all members of the organisational team.

.Behave professionally at all times. Harassment and/or sexist, racist, or exclusionary comments or jokes are not appropriate. Harassment includes sustained disruption of talks, inappropriate physical contact, sexual attention or innuendo, deliberate intimidation, stalking, and photography or recording of an individual without consent.
.Maintain professional communication. All communication should be appropriate for a professional audience, including people from a variety of backgrounds. Sexual language and imagery is not appropriate.
.Engage with kindness and empathy . We expect all delegates and organisers to be kind and not insult or put down others.
.Register in advance and arrive on time .It is at the organiser’s discretion to allow late entry to talks or the event itself.
All principles in section 2 apply to virtual events. Additionally:

. Do not use the chat inappropriately: no expletives, spam, advertising links, or verbal attacks on speakers or delegates.

. Do not impersonate another person.

. Use Q&A features for questions, not conversation.
.Reporting: Speak in confidence to a member of the organisational team. At in-person events, designated team members will be introduced at the start of the day. You may also email events@aiandgames.com.

.Reporting: Delegates asked to stop inappropriate behaviour are expected to comply immediately. Failure to do so will result in removal from the event without a refund.

.Escalation: In the event of escalation or suspected criminal offence, the matter may be reported to the Police or relevant authorities.
. Delegates must take reasonable care for their own safety and the safety of others.
. Do not tamper with event equipment, fixtures or furnishings without express permission.
. Do not enter any restricted area.
. Consume alcohol responsibly and only when permitted as part of the event.
. Children attending events are the responsibility of a supervising adult.
Questions about the code of conduct? Contact us at events@aiandgames.com. Full version at aiandgamesconference.com/coc.

See what you missed.

All talks from previous editions are available free on our YouTube channel — open access for the global game AI community.

2025 event
photo

London 2025

Central London · 2 days

2025 event
photo

London 2024

Central London · Inaugural edition

All talks — free to watch

100+ talks from 2024 and 2025 on YouTube

DON'T MISS OUT.

The 2025 conference sold out three weeks before the doors opened. Lock in your early-bird seat now and save £200 on the standard pass.